When does electabuzz learn thunderbolt
In This Wiki Guide. Are you a good trainer? Find out as you try to capture and train pocket monsters, otherwise known as Pokemon. As Ash Ketchum, you'll pursue different monsters. Train them well, and they'll evolve into more powerful monsters. Animated Violence, No Descriptors. Speed: Total: Info Height: 3'7" 1. Gender Ratio:. Electabuzz's Abilities Here are what abilities Electabuzz can possibly have, along with their effects. Electabuzz at level Electivire trade while holding. Electabuzz's Moves Enable move tooltips?
Below is a list of all of the moves that Electabuzz can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any.
Here are all of the moves Electabuzz learns via level up. Anything marked "Evo. Raises Electabuzz's Special Defense by one stage and doubles the power of its Electric moves next turn. Does more damage depending on how heavy the target is. Reduces damage from Special-based moves for 5 turns.
These moves can be taught an unlimited number of times once the TM is obtained. Electabuzz restores its HP to full and falls asleep for two turns. Can only be used while asleep. Protects Electabuzz from attacks for a turn. Low chance of working on consecutive turns. Does double damage if Electabuzz is poisoned, burned, or paralyzed. Throws Electabuzz's held item. Type and power depend on the item.
Forces Electabuzz to switch out after dealing damage. Def stat. TM31 Brick Break 75 15 -- The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM46 Thief 60 25 -- The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. TM47 Low Sweep 65 20 The user makes a swift attack on the target's legs, which lowers the target's Speed stat. TM48 Round 60 15 -- The user attacks the target with a song.
Others can join in the Round to increase the power of the attack. TM52 Focus Blast 70 5 10 The user heightens its mental focus and unleashes its power.
TM56 Fling?? This move's power and effects depend on the item. TM57 Charge Beam 50 90 10 70 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp.
Atk stat. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power. TM73 Thunder Wave -- 90 20 -- The user launches a weak jolt of electricity that paralyzes the target. TM87 Swagger -- 85 15 -- The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows.
The copy serves as the user's decoy. TM93 Wild Charge 90 15 -- The user shrouds itself in electricity and smashes into its target. This also damages the user a little. TM Confide -- -- 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Critical hits land more easily. Barrier -- -- 20 -- Details The user throws up a sturdy wall that sharply raises its Defense stat. Rolling Kick 60 85 15 30 Details The user lashes out with a quick, spinning kick.
This may also make the target flinch. Meditate -- -- 40 -- Details The user meditates to awaken the power deep within its body and raise its Attack stat. Cross Chop 80 5 -- Details The user delivers a double chop with its forearms crossed. Fire Punch 75 15 10 Details The target is punched with a fiery fist. This may also leave the target with a burn.
Ice Punch 75 15 10 Details The target is punched with an icy fist. This may also leave the target frozen. Dynamic Punch 50 5 Details The user punches the target with full, concentrated power. This confuses the target if it hits. Feint 30 10 -- Details This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Hammer Arm 90 10 Details The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. Focus Punch 20 -- Details The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Dual Chop 40 90 15 -- The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Signal Beam 75 15 10 The user attacks with a sinister beam of light. This may also confuse the target. Low Kick?? Thunder Punch 75 15 10 The target is punched with an electrified fist.
Fire Punch 75 15 10 The target is punched with a fiery fist. Ice Punch 75 15 10 The target is punched with an icy fist. Magnet Rise -- -- 10 -- The user levitates using electrically generated magnetism for five turns. This lowers their Speed stat. Rock Smash X Y.
Power-Up Punch. Secret Power. Natural Gift. Zap Cannon. Seismic Toss. Covet US UM. Electroweb US UM. Snore US UM. Covet OR AS. Electroweb OR AS. Snore OR AS. Dual Chop. Fire Punch. Helping Hand. Ice Punch. Iron Tail. Low Kick. Magnet Rise. Signal Beam. Sleep Talk. Headbutt HG SS. DynamicPunch E. Endure E. Fire Punch E. Ice Punch E. Mud-Slap E. Sleep Talk E. Snore E. Swagger E XD. Swift E.
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